A downloadable game for Windows

This is an alpha build demo of my upcoming Boss Rush game.  This version of the game contains 2 main bosses (12 string and Weedman). 

There is no tutorial so I suggest you mess around with the controls beforehand. These being: 

"L Mouse" - Light attack

"R Mouse" -  Heavy attack (Need beer meter to use)

"R Mouse, S" - Downward Heavy  (Need beer meter to use)

"Shift" - Dash

"Space" - Jump/Double Jump

"S, C, Ctrl" - Crouch

"Tab" - Skill Tree

"R" - Reset


This demo is very unfinished

Bosses are located to the left and right of spawn, if you fall off the map, the game will break. You may take any screenshots or recordings of the test at your leisure. 

REMEMBER: The build is not final.  All suggestions and feedback that you may have are appreciated, thank you.

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMilk_Man_Steve
GenreAction
Tags2D, Boss battle, Fast-Paced, Pixel Art, Short, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller

Download

Download
Cowboy.zip 150 MB

Install instructions

Download the game, extract the zip file, and double click the Cowboy.exe to start the game.

Comments

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how was this 2 years ago what happened

I managed to beat the boss and find the other NPC(I think), and I liked it for the most part

the boss was really good, and I love the idea of it being a close-range attacking cuphead game

I only ask for 3 things though,

1.  put an exit button in the game (since it's always in full screen)

2. I had a really hard time using light attacks in mid-air, please fix that

3. whenever I die it takes a while to reset, please fix that as well

it doesn't work with a playstation 4 controller
or am i doing it wrong
no button works with it

a shame

(2 edits)

ok so i have a ton of things to say hope you don't mind

First off, the difficulty, I love it. Hard games are pretty cool, and you nailed the difficulty, it is not too hard, and not too easy. However, it can be really unfair sometimes. This is due to the overall gameplay.

So, whenever the character walks, there's some sort of delay. First he start by going slow, and then suddenly he gains a real fast speed. Since bullet-hell like games require a good movement precision, the character should just start walking in the fast speed, or always walk slowly.

About the attacks, they're nice! It's just a bit sad that it slows the character down. Here's a little suggestion: If you're looking for a fast-paced chaotic bullet-hell, how about the attacks just don't slow us down at all? It would be seriously fun, and that would allow bosses to be more difficult, since you can now focus more on dodging. (Heavy attacks should slow us down tho, since its heavy)

The bossfight. Man, i love 12 string. He has such a cool design! Here's some suggestions for the bossfight: There should be a sound to indicate when he's going to fire his snipers, it would be really helpful. Also, the second phase was awesome, i just think we shouldn't be able to damage him when he's switching phases, i killed him before the bullets could hit the ground, which was kinda sad.

I also think it would be nice to have some dialogue. Well, not exactly a dialogue, just some sentences that the boss says before a fight, for example, "Time to go wild, comrade" (sorry im not good with those) It would really add a ton of personality to the bosses, and make them more enjoyable.

Overall, this little thing here has so much potential. Don't stop working on this game, i believe that this could become real, real fun in the future, so don't give up :)

btw nice funi cigaret


i sure do love that wacky banjo carrying multiple firearms with murderous intent

(+1)

Mac support when?

cool